﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;

/// <summary>
/// 一号熔保炉
/// </summary>
public class RBL_1 : DeviceMono
{
    public Transform 炉体_rotate;
    public Transform 炉门;
    public Transform 抬包;

    internal override void DeviceMontoring(string[] dataStrArray) 
    {
        if (movement_List.Contains(dataStrArray?[0]))
        {
            if (dataStrArray[0] == "3010903")//熔保炉倾翻率
            {
                Debug.Log("熔保炉#1倾翻："+dataStrArray[1]);
            }
            if (dataStrArray[0] == "30101902")//抬包倾翻角度
            {
                Debug.Log("熔保炉#1抬包：" + dataStrArray[1]);
            }
        }
    }
}
